Category Archives: first impressions

Tetris 99 for Nintendo Switch

Tetris 99 game play

Can you survive

Tetris 99 is the newest installment of this iconic gaming franchise. Tetris has a way of leading the puzzle genre of gaming, from the first VR puzzle game to now the first Battle Royal puzzle game. This installment Tetris puts you up against 98 other players, for a total of 99 players in a room. Tetris 99 is only available to customers of the Nintendo Switch online service, and it’s free. I have been barley able to pull myself away from Tetris long enough to write this up. From the hour I have played I have not waited longer then 30 seconds to get in to a match, and I have not experienced any lag or slow down, I have also never been disconnected or booted out of a game. If you are a fan of puzzle games this is defiantly for you. Also this is a great perk for Nintendo Switch online customers.

Let’s talk about Smash Ultimate

However before we do, you need to know my background on this series and of my love for Nintendo. I grew up with Nintendo and have always enjoyed the games that I have been privileged to have played. Anyone who knows me will know that my three favourite game series are Zelda, Animal Crossing and Metroid. I have played ALL the games in these series. Knowing this about me you can imagine me as a kid picking up Super Smash Melee for the GameCube. Now yes it wasn’t the first Smash Brothers but it was my first. Seeing my favourite characters from different games coming together to fight was mind blowing to my child’s mind. What made this game great was there was so much to do, you had all these different modes and they had characters that unlocked depending on certain criteria, always remember the moment that I unlocked Mewtwo after playing the game for 100 hours.

You can probably see where this is going but let me try and explain why I feel Smash Ultimate is game that is good but has missed the mark on being the Ultimate Smash game. There are three areas that I would like to discuss and compare between the two games in the series. These are;

Character unlocking
Modes
Tournament

What I hope to show you is that this the way in which this game is built differently, upon these reasons and that by having these opinions doesn’t stop making Smash Ultimate from being a great game, but instead just to show how for me it hit the mark on lost potential.

Character Unlocking

It’s funny to me that one of the complaints that people have about Smash Ultimate is that it’s too hard to unlock characters. That all the characters should come unlocked already like with Mario Kart 8 Deluxe. For me this is ridiculous I find it too easy. Why is this?

There are two primary ways of unlocking characters within Smash Ultimate. These are
Unlocking one character every 15 mins in any mode
Unlocking one by one in World Of Light
I will get on with the problems of World Of Light in the modes section. However most people will unlock them using the first method. Which means countless repetitive gameplay trying to unlock these characters.

In Smash Melee there was a lot les characters but each character had a specific ‘quest’ behind, as said above you got Mewtwo after playing 100 hours. Maybe it was playing classic mode 10 times or playing as a specific character or on the hardest difficulty. This made the game interesting because you never knew when you were going to get a new character. Also at this time we didn’t have Nintendo spoiling EVERY character. The first time I got Mewtwo I was genuinely surprised and excited by it. Now I know exactly who is in the game and the element of surprise has been taken from me.

I honestly think that all the characters that have come to Smash Ultimate are amazing. I was super excited that Isabell was coming. But how cool would it have been to stumble across her in game doing a quest/achievement that we weren’t aware of? This is how Smash Melee was to me. As a kid I was super excited every time I found one of those secrets.

Modes

So Nintendo has all these amazing characters that arguably could have been dealt with better. But let’s look past that for a minute. Lets look at what content is in the game. Straight from the home screen I see four options.
Smash
Classic
World of Light
Online play
The initial thought that comes to mind is ‘wow so much to do where do I start’. Then you start playing the different modes. Then you realise each mode is exactly the same. Smash mode you Smash. Classic you Smash. World of light you Smash. Online you Smash. The entire game is one giant mode. All you do is fight.

New people to the series are probably confused by that paragraph, surely buying the game I knew that all you did was fight? What these people don’t know is that the series used to be an Adventure/fighting game. In Smash Melee there was different modes and things to do.

Adventure mode was my favourite. It was a mix of stock battles, 2d platform and puzzle adventure challenges, with a boss fight at the end. It was great fun. What do we get in Smash Ultimate, stock battles with one crappy chase puzzle near the end.

You also had different modes like a target practice mini game. This was amazing. Each character had there own map and targets to break. You had to get all targets in a certain time limit. This was hard and challenging, pikachu’s was the easiest imo. And then there was the baseball game where you had to throw a punchbag as far as possible.

There was just a normal Smash mode but this was just used when you had friends or you wanted to have a tournament. In some respects it was the secondary mode to the game the main reason and top of the home screen was adventure mode.

I hope that from this section that you can see where I’m coming from coming from Melee, I was coming into the game from an adventure background, the next section will explain why I feel the direction of the game has changed, From it’s past. Going from a game with so much to do, to a game that promotes it has a lot of content but than it’s just repetitive gameplay.

World of light, you’re saying to me. Isn’t that adventure. No, no it’s not. It pretends to be and you would think that’s what it should be. However take away the amazing cutscene (credit where credit is due) all it is a series of stock/timed battles for nearly 40 hours. Granted there is a few boss battles every now and again. But these are far and between. Unfortunately this game mode REALLY misses the mark.

Tournament

So what do I mean by this section. This is what I personally feel Smash Ultimate is Ultimate at being. There is no doubt in my mind that some amazing and hard work has been into making all characters perform well under tournament conditions. This however has been done while forgetting that 90% of players are not going to be playing in tournaments but as single players or with friends. This means that a whole demographic has been forgotten.

This is more evidence of what I was trying to communicate in my last section that the game has changed from what it first was. The stock/battles which used to be a secondary mode in Melee have taken full stage. This is down to the success of Melee and its rise in popularity in tournaments. The key with that game was that it was never created to be that way. Where as Ultimate was designed from the ground up to be that game.

This is great if you want to get into tournaments or just fight and Smash. But for the average player there seems to be lack of coherence gameplay to comeback time and time again. I was looking on my friends list, splatting 2 average 150 hours, this appeal to all gamers. Average for Smash 1 month down the line, 22 hours. Think these numbers speak for themselves, one person had 120 hours which brought the average up. Surprisingly they like tournaments.

Conclusion

In conclusion I hope that this retrospective has illustrated why I was left disappointed in Smash Ultimate. I also hope that you know that I don’t think Smash is a bad game, but as I said in the introduction I feel it missed the mark on being something awesome. There are many other aspects I could talk about such as Trophies vs Souls. But if I were to comment on every detail this retrospective would be a lot longer. My hope is that people recognise these problems and the next game be made with the common player in mind. I honestly hope you enjoyed this retrospective and feel free to get in touch to answer any questions.

Pokemon Let’s Go: First Hands-On Impressions

Over the past week, Tony and Sheldon had the chance to try out the new Pokemon game; Pokemon Let’s Go Pikachu/Eevee.

Sheldon’s Take

I got to try out Let’s Go Pikachu and it was an amazing experience. First off getting to talk to the Nintendo reps was awesome, and checking out the Nintendo kiosk was really cool. On to the game.

I got to play the game with the new Pokeball controller. The controller fits well in your hand and is comfortable to use. The controller has two buttons and the control stick. One of the buttons is the control stick, the other is on the top of the Pokeball. They have simplified the gameplay in a smart way as to bring in more players especially those who have been playing Pokemon Go on their smartphones. The encounters are no longer random as you can see all the pokemon in the environment around you, which I appreciate, especially when searching for a certain pokemon. Also, encounters are set up in the same way as they work in Pokemon Go, you don’t battle the Pokemon down, but instead, use berries to increase your chance of catching them. 

pokeball plus
Pokeball Plus Controller

The motion control works very well, and it’s much easier to aim then on smartphones. Out of all my throws, I managed two excellent throws and three great throws. The battles are very familiar and work the way they have in past games. You still encounter people to battle with and receive items and money when you defeat your opponent. One feature that has changed is the exp share. Instead of receiving it along the story, you now start with it. You can still turn it off and on as you please though. Overall I’m excited to dig into this game and can’t wait to see what else Nintendo has in store for us in the new Pokemon game.

Tony’s Take

My experience with the demo of Pokemon Lets Go probably differed from Sheldon’s quite a bit. See I don’t have as much knowledge going in as to what a Pokemon game should feel like. I don’t know the ins and outs like some other gamers do. The only core game in the series I have ever played was Pokemon Yellow when it was released a few years ago on the 3DS and of course, I have dabbled in Pokemon GO (along with everyone else in the world) on mobile.

pokemon lets go


The first thing that jumped out at me was the visuals. The game environments and characters were very bright and vibrant. Much more so than the trailers let on. It really looks like a cartoon. This is the first time seeing the full world of Pokemon in HD and it looks good.

The demo was very limited as to where we could go, basically allowing us to walk through the first grassy area of Kanto. You’ll now see Pokemon before entering encounters with them, it won’t be random anymore. Which I do appreciate. it was still difficult at times to avoid some encounters with pokemon in congested areas despite being able to see them ahead of time. Some of those little pocket monsters are quick I tell ya’.

pokeball plus
Shake It!

During the demo, we had the opportunity to try out the Pokeball Plus and I have to say this is where I was really impressed. First of all the device is much smaller than it looks in videos. But it does feel comfortable in the hands. The motion control for catching Pokemon seems much more refined than in Pokemon Go. It seemed to register the motion properly 95% of the time. I will have to test it thoroughly in a controlled environment. There is a technique to it but it shouldn’t be difficult to master.

Overall I was very delighted with the quality of the game. It will be the perfect entry point for many people including this veteran gamer and his 5-year-old daughter. My one concern is because of the simplicity of the game with it keep my attention for more than a short time. We won’t have to wait long to find out though because Pokemon Let’s Go Eevee and Pokemon Let’s Go Pikachu release Nov 16, 2018, on the Nintendo Switch.

**Thanks to everyone at the Nintendo kiosk in West Edmonton Mall!**