Category Archives: Game Reviews

Video Kid: 80s Edition Nintendo Switch Review

Throwback Thursday, Every day!

Do you remember the days of VHS ?? How about pop culture references from the 80s? Pixel Trip Studios do too and they’re bringing all that sweet sweet nostalgia straight to the Nintendo Switch with their game Video Kid: 80s edition. Ever wonder what a world populated by Big Bird, Pee Wee Herman, the Terminator, and the Teenage Mutant Ninja Turtles would be like? Well, Video Kid has you covered plus you’re going to see tons more of your favorite characters. You can even buy new characters in the in-game store with the currency you collect in each run. It’s a throwback Thursday in every run.

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Radical Special Delivery

The gameplay loop is a simple but addictive one. You ride down the street on your bicycle and throw videotapes into people’s mailboxes. (Perhaps this would have been how Netflix worked if it was around in the 80s. 🤔) All while collecting coins, hoverboards and avoiding obstacles like vehicles and 80s pop culture characters. Oh, and you look like Marty Mcfly. Heavy! Sound a bit like PaperBoy for the NES? Well, it should because Video kid is clearly heavily inspired by it but still has its own charm.

Simple and Addicting, Heavy!

Like I mentioned above the gameplay is surprisingly addictive. Each run goes fairly quickly and it keeps you wanting to best your high score. Whenever you throw a tape you can hit a window, mailbox or characters to earn points. Each part of the environment acts differently depending on what is hit. The pop culture characters even throw in the famous catchphrases or familiar noises when passed by or hit. Jumping and grinding on vehicles can be incredibly satisfying and pop cultural items like the power glove, high top kicks, and cola act as power-ups for a limited time.

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A Few Missed Deliveries

A couple of things that I have issue with is some vehicles you can jump and some just end your run with a death that feels like you’ve been a bit cheated. I’m not sure if that because some are just obstacles to end your run or if this is something going on with the hitbox detection in the game. Also, I really wish Video Kid: 80s Edition had online leaderboards,  it’s the type of game you could really get competitive with a friend with seeing who can best whom.

The Bottom Line

Video Kid: 80s Edition on the Nintendo Switch satisfies that arcady itch for high scores. It’s pick up and play game style works so well on the Switch. It really surprised me with its nostalgic charm and 80s pop culture references make this so much more than just a PaperBoy clone and at $ 4.99 USD it makes it a perfect impulse buy.

 

PLAY OR PASS??

PLAY

 

 

-Tony

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** This game was provided to us by Pixel Trip Studios for review. Images provided from press kit **

Guns, Gore & Cannoli 2

Author: Joel Brooks

The story continues

Let’s take a trip back to 1944 where Guns, Gore and Cannoli 2 picks up. You reprise your role as Vinnie Cannoli, trying to figure out who the Dark Don is and why he has it out for you.

Better the second time around

In the second installment of Guns, Gore and Cannoli you are sporting some great quality of life improvements. Vinnie now has a full 360 degrees range of aiming. You are now able to double jump, you have a kick, and now are able to dodge roll out of danger. My favorite improvement had to be the weapon wheel.

Beautiful environments to destroy

If your looking for a game to appeal to your more destructive and violent side, Guns, Gore and Cannoli 2 can fill that nitch perfectly. There is no shortage of items to blow a part rooms or even dismember your foes.

Alot of content to keep you coming back

Guns, Gore and Cannoli 2 has alot of ways to enjoy this game. There are different difficulty levels to choose from. One thing I enjoyed is I played through on easy, but I still managed to die and have to repeat check points. You will be able to enjoy this game with your friends via local multiplayer. Another great feature of this game is online multiplayer.

The verdict: Q4P pass or play?

After completing Guns, Gore and Cannoli 2 I can with out a doubt recommend this game. It’s a fantastic game with great cut scene and voice acting, there is no shortage of one liners and beautiful destruction happening all around you.

Pass

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Iconoclasts review

Iconoclasts a breath of fresh air

 

Iconoclasts for Nintendo Switch is a platformer puzzle game with a great in-depth story that drew me in. In Iconoclasts you start your adventure playing as Robin who is the daughter of a mechanic.Through out Iconoclasts, you will use your wrench to solve different puzzles to advance through the world. The puzzles in Iconoclasts progressively get harder so it became increasingly more satisfying to solve them.

One of my favourite parts of Iconoclasts for Nintendo Switch are the boss battles. The boss fights are a great throw back to the days where you needed to memorize and use good timing to defeat them.

Iconoclasts is at home on the Nintendo switch

Right from the opening of Iconoclasts, I could see and feel that this game screams Nintendo. The amount of care and detail that has gone into this game is incredible. If the Nintendo seal of quality was still around, Iconoclasts would bear that seal.

Quest4Pixels Play or Pass – The Verdict

Iconoclasts is a breath of fresh air on the Nintendo Switch EShop. It gives life in an otherwise bland selection of shovel-ware indie titles. With the amazing art and great music and amazing story, Iconoclasts is everything I could ask for from a game.

This is a definitely a game worth playing –  Q4P: Play!

Reviewed by JoelakaFalcon

Disclaimer: This review was completed using a retail code provided by the publisher.

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State of Anarchy Master of Mayhem Review

By Joey Splats

 

State of Anarchy: Master of Mayhem

Aliens, Guns, Burning, and a whole city to master await you. Absolute mayhem sums up this game. However, it does it in such a way that made me want to come back again and again to fight these aliens. Published by Sometimes You, the game is about destroying all the enemies in a city while upgrading yourself. There are 48 stages/missions that get increasingly more difficult as you progress. There is also a variety of weapons and upgrades to unlock which adds to the fun.

The Mayhem

The game drops you into a world that has a retro stick-man graphic style that works for this type of hectic game. You see a few enemies which you kill, and that’s the game. You see an enemy in the world, and you shoot. However, with different weapons and vehicles, it provides enough variety to keep the game fresh. The game offers a variety of stages that kept me interested. I was never bored! This game is challenging and does not hold back. To beat the game, you need to strategize and work your way around the bosses.  From the onset, the bosses get increasingly more difficult.

The bosses in Master of Mayhem are fun and challenging. The first real boss you face is an alien spaceship that you must chase down in your vehicle. Once destroyed the alien appears and you must kill him, and it is not as easy as I expected a first boss to be. I died a couple of times before finally beating him. This is the magic of the game; its difficult but its charm brought me back again and again to ether kill or be killed.

The upgrade system is central to the game-play. You can upgrade stats such as accuracy, power, reload speed. This means that you are ever getting more powerful. It also has a semi Metroidvania style of finding weapons that allow you to upgrade your arsenal that instantly made me feel more powerful after unlocking.

The Verdict: Q4P Pass or Play?

I recommend this game to anyone that enjoys a quick pick up and play style of gaming.  The simple art style adds to the fun in this immersive game.  For $7.99 (£7.19) this game is well worth your investment.

 

Q4P: PLAY!

Disclaimer: This game was reviewed on the Nintendo Switch using a retail code provided by the publisher.

 

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Shin Megami Tensei: Strange Journey Redux Review

By Mike BC

Shin Megami Tensei: Strange Journey Redux is a JRPG that thrives on its ability to story-tell.  During my play-through, I became increasingly more invested in the characters. I found myself wanting to come back for this amazing story despite a less than stellar game experience.  Strange Journey is a dated game delivering a brilliant story.

The Basics

Shin Megami Tensei: Strange Journey Redux is a reboot of a 2010 Nintendo DS title of the same name (sans the word “redux”). Strange Journey starts with a group of special forces being put together by the United Nations to investigate an anomaly at the South Pole.  The anomaly is acting like a black hole in that it consumes everything it encounters. Four ships are being sent in to investigate what exactly this anomaly, named the Schwarzwelt, is and how it can be destroyed before it consumes the Earth.

The premise is simple.  Investigate the Schwarzwelt and make a plan to destroy it.  Somehow, this simple idea turned into an hour of talking right at the beginning of the game.  Before even being introduced to the battle system, I had already gone through more dialogue than if I had watched something on television.  When the game wasn’t chatting me to death, it was giving me an endless list of documents to review.

The game is fully voice acted and the voice actors are very good.  I would have liked to have seen it localized with English actors instead of only getting english subtitles but the Japanese voice actors were very good anyway.  They do talk slower than the speed of the text so if you rather would read it and move on, there is no need to wait for each dialogue to finish before going to the next screen.

The Demon Summoning Program

Your demonica allows you to safely explore the Schwarzwelt.  The Demon Summoning Program (DSP) allows for more than just seeing enemies inside the Schwarzwelt.  As the name might suggest, the enemies are demons. Because of the DSP, you can interact with the demons inside the Schwarzwelt.  Each demon has its own personality and alignment. Some are very easy to talk to while others are easily offended. Some will match up with your character’s alignment while others are completely incompatible.  Then there are some demon types that are unable to communicate and some that are unwilling.

Because of the vast differences in the demons, it becomes important to pay attention to the different alignments and personalities.  Over time, I learned that even if two demons ask me the same question, they may respond differently to my answer. I had to pay attention to the kind of demon I was dealing with.  This gave the game a level of depth I had not expected. It forced me to evaluate every interaction I had especially if that demon was one I had not dealt with in abundance.

When summoning a demon, you can ask to negotiate.  If the demon agrees, you can ask it to become your demon.  This mechanic allows for you to build allies in the game. Instead of having permanent allies that level up with you as you go through the game, your allies are the demons you summon.  The demons do level up as you play, but they don’t keep up between areas. Therefore, it becomes important to find new demons as you go. Failing to summon newer and stronger demons result in your allies not being able to aptly assist you in more difficult battles when you move on to a new sector.  

Stronger Demons

The lack of human or permanent allies in battle was a confusing choice for me.  Being new to the Shin Megami Tensei franchise, I had no experience with this kind of battle system.  My experience with JRPGs is that when you find the team you like, you keep them the whole game. I realized that was something that sets this game apart from the others.  Having to change your party regularly created a new level of strategy that I had not previously dealt with in a game. It was very rewarding to find just the right mix of demons for the enemies I was battling.

Another important function of the DSP is the fusion ability. At first, i didn’t use the fusion function because it didn’t make sense right away.  Later when I got stuck, i realized that fusing two demons together is another way to get higher level allies to join you in your journey. Because there are limits to how many demons you can carry with you at a single time, this is also a good way to free up space for new demons you meet in your journey.  The Special Fusion ability allows you to create a special class of stronger demons that require more than two demons to create. Unlike the basic fusion ability, these demons will require that you have defeated them in battle before they are unlocked in the fusion menu.

The Religious Aspect

As a minister I may have skipped this game had I known what it was about before I agreed to review it.  I’m so glad I went in blind. The story about a mysterious anomaly slowly destroying the world asking you to ally yourself with demons to find your way home was very off putting at first.  The ramifications of communicating with, not to say anything of fighting alongside, demons literally Hell-bent on destroying your way of life cannot be understated. Enter Mastema.

Mastema is an angel you meet not terribly far into the game.  He saves your life and very subtly recruits you to help him with his goal of defeating the demons that are in the Schwarzwelt.  Mastema saved this game for me. This wasn’t because Mastema was some great character with completely altruistic attributes. It wasn’t because I was able to play as someone working for God in the game the way that I work for God in real life.  Mastema entering this game added a whole new element of depth into this story that took the crazy demon allies fighting with my better judgment and showed me that at the core this game was about more than its religious undertones. This game was about the constant struggle between light and dark, good and evil, or as the game called it, Law and Chaos.

As a minister, and more importantly, as a Christian, this was a supremely important discovery to make.  One of the most important tenets of my faith is found in the Bible verse that says “For we do not wrestle against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this dark age, against the spiritual hosts of wickedness in the heavenly places.” (Ephesians 6:12 NKJV).  Simply put, as a Christian, my life is short but the struggle I face against a demonic enemy is eternal.  It’s the real fight. Strange Journey is in no way a Christian game, but it is a grand reminder for Christian players that our struggle is not here in this world.

Is It Worth It?

Strange Journey was released for the 3DS at a full retail price of $39.99. Despite that,  it felt to me like something from the Nintendo DS era in it’s dungeon design, art choices, and lack of exploration.  Yes, the textures have been improved and the graphics are better than they were 8 years ago, but the lack of an overworld or the ability to do anything beyond travel between sectors and the ship felt awfully dated. It should be noted, if the game had been originally developed for the 3DS, it may have fared better in how detailed the worlds were. Instead, it keeps a very simple dungeon crawl feel to it.  It takes an opportunity to explore the place that demons have made their home, and makes it repetitive and boring.

How Does It Play?

There is a total of eight sectors in the game each with their own unique look and set of traps and puzzles. In one sector, you may fall through traps in the floor so often, you’ll consider throwing your 3DS out the car window while flying down the freeway. Another  may have a maze of portals that transport you to a new location but it took me so many attempts at going through the wrong portals and starting over before I made it through all of them without error, that it bordered on comical. A few sectors rely on making you use what you’ve learned so far and combine different puzzles and traps to make for an especially frustrating and difficult sector. There is also a side area that becomes a major part of the story about half way through the campaign.

Each sector and the side area have their own boss with a few sectors having mini bosses or multiple bosses.  Most of the bosses become playable through the demon fusion menu in Special Fusion after you defeat them in battle.  The boss fights were the most fun I had in any dungeon. While the dungeon crawling triggered so many battles that they too became repetitive, the boss fights were interesting and unique.  Each boss had its own strengths and weaknesses. The bosses had unlimited amounts of magic points so whatever made them special, would continue to do so through the entire battle. Well prepared, a boss fight was not a huge challenge until late in the game.  Unprepared, a boss could be a huge pain in my side. Either way, each boss was memorable and entertaining.

Is It Fun?

The story, more than the game, kept me invested.  The puzzles from sector to sector were fun for a while but at some point in every sector I began to pray for an end to the madness.  The game even on the easiest setting is needlessly hard. For example, in the casual difficulty setting, battle difficulty takes a backseat, but the puzzles in the game are so difficult, it’s a wonder anyone can get through it at all. Because it’s primary game element is dungeon crawling, the puzzle has to be solved to move on.  Reducing the challenge of the battles doesn’t change the difficulty of the dungeon itself.

Strange Journey would have benefited greatly from a more streamlined approach to completing each sector and incentivizing players to go back for side quests.  By the time I was done with a sector, I had no desire whatsoever to go back and do side quests. I just wanted to move on with the story. With the upgrade in graphics and design choices, this game could have also made the move to the Nintendo Switch, which may have alleviated some of the difficulty issues as a bigger screen may have made it easier to do some of the puzzles.

It’s Your Choice

Strange Journey has a lot to offer.  One of the best things that it offers is choice.  Throughout the game, you will be given choices that help define your alignment to either Law, Neutral, or Chaos.  Near the end of the game, you are given a choice with how to deal with the Schwarzwelt.  Your choice will define your alignment definitively.  The way you answer will decide what ending you get in the game. I personally chose the Neutral path.  You can choose however you like and get the ending that it comes with.  It’s your choice!

Verdict – Pass or Play?

Shin Megami Tensei: Strange Journey Redux has so much to offer in the way of its captivating story.  The characters grab you and hold on tight. I just kept coming back for more. That’s not to say that it was without fault.  This game was repetitive and boring. It should not have released at full retail.  If you are a fan of dungeon crawling, I can recommend this game with no reservations. Fans of great storytelling will enjoy this game if they don’t mind dungeon crawling.  Otherwise, I can recommend this game with the caveat that you know what you’re getting.

Q4P: Play!

Disclosure: This review was completed using a retail code provided by ATLUS PR for review purposes.

 

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Henry The Hamster Handler Review

By Joey Splats

 

What Can I Expect?

When first happening upon Henry the Hamster Handler, I wasn’t expecting much! With the number of indie games appearing on the E-Shop, it’s getting harder to distinguish between “shovel ware” and games you should buy. Henry the Hamster Handler by Pocket Money Games, surprised me with how fun the game was. It provides a quick to learn game element that is quick to learn and hard to master.

 

Handler Handles Well

Each level you are presented with a screen. See the image below for reference. The Hamsters appears at the top, sometimes in multiple directions, and each time they get to one of the blocks the player needs to press the button that corresponds with the key on the block. Easy right? Well, the game has multiple of these blocks, so as the hamster goes on you need to progressively watch numerous hamsters. As I said before, easy to learn, hard to master.

What About That Hamster Story Though?

There seems to be a story, but its almost like it was an afterthought! With a game like this, there doesn’t need to be a story. It is nice to see they tried to make an effort. As the Hamster Handler, you are trying to create as many near-death experiences for your hamsters that will eventually make your hamsters change color, to gold and silver. It’s quite a weird story, but the central element of this game is the game-play, which I feel is on point.  It is especially great when you get into the more intense levels of the game.

 

Verdict –  Pass or Play?

This game is well worth its bucks. This is an example of a game that has passed the limelight of the ever-growing E-Shop. For $3.69 (ÂŁ2.49), we need to bring this game back to the spotlight and give it the praise it deserves. Everyone has Gold Points saved up enough for this game. Let’s all buy this game and play it because it’s well worth it! Challenge time! Let’s see who can save all the hamsters in the first three levels in their first try! Give it a go!

 

Quest 4 Pixels: Play!

 

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Pocket Rumble

First impressions

Pocket Rumble is a 16-bit fighting game for the Nintendo Switch. If you thought to yourself isn’t this game already out. You wouldn’t be wrong to think so, Pocket Rumble was one of the first games shown off during the first Nindies Direct. Pocket Rumble takes inspiration from the SNK fighters on the Neo Geo pocket.

Pocket Rumble is a fighter that would have been right at home on the NES. From a glance the game seems like it wouldn’t have much to offer in depth, but once you dive in you will be surprised at how deep the game play gets.  Pocket Rumble is a two button fighter with a lot of heart. You will find yourself losing hours trying to master one fighter. It sounds boring but is really satisfying once you pull that combo you have been working on off.

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Single Player

In single player mode there are a few different game choices. there is training, arcade, and career. Training mode will walk you through all of the controls of the game, arcade mode is a place where you can just relax and play, the real fun if in career mode where it keeps track of your win loss percentage of each fighter you use.

Online

One great feature of Pocket Rumble is the online play, you can choose to play with friends and or random opponents, there is also ranked mode for you super competitive players. I have played 15 online matches at this point, it was really fast finding a opponent and there was zero impute lag. This is a really solid online fighter.

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The verdict

Pocket Rumble is a great game with a lot of the features we have grown to want in our fighting games and at only $13 Canadian this is a must have for any fighting fan.

MUST HAVE

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