Over the long weekend, Nintendo dropped a new Smash Bros Ultimate trailer. An advertisement that is truly the banner artwork come to life. What makes this commercial different than past Nintendo advertising is that this commercial has zero music, but it does have sound effects. Enter the internet and in a matter of hours, there were tons of edits from users adding their own background tunes and here’s the awesome part, like the slogan “Everybody’s here” EVERY SONG WORKS. Take a look at some examples below.
Was this some genius marketing ploy by Nintendo, or just a happy coincidence? Either way, this is just the beginning folks and if you want to see more edits head to Twitter and search #smashbrosultimate to see for yourself. I’m sure this trend will continue at least until Smash Bros Ultimate on Nintendo Switch releases…. or maybe longer. Heck, I’m probably going to make one later myself.
**Thanks to all those creative folks out on Twitter, give their accounts some love.**
Released: December 16, 1990Developer: Quintet Publisher: Enix
What is ActRaiser?
ActRaiser is strange gem among the vast Super Nintendo library. ActRaiser takes two different styles of games and smashes them together. Side scrolling platformer and top down strategy like Sim City. At first it seems like a strange combination, though it works very well. You drop into the platformer to fend off boss monsters, then return to the top down to help the people grow there society.
Want To Play God?
The top-down segments play very much like Sim City. You direct the people on where to build their settlement while fending off creatures trying to destroy the settlement. You play as a fallen angle there to help ward off the evil monsters that have had control over the land. You have a set of abilities and commands that help you along, like creating lightning to burn down trees, bushes, and destroy rocks. The main objective in the top-down segment is to expand the village, level up, and seal off all the monster spawn points. It is very rewarding gameplay, as well as entertaining. While the people are building you are fighting off the monsters that spawn in the overworld with your heavenly bow. This keeps the game entertaining by eliminating the “sit and wait” you have in Sim City.
The side-scrolling segments of ActRaiser consist of platforming and fighting monsters. The levels flow well, and the controls are tight. I feel like an entire platforming game would have been among one of the best on the SNES. At the end of the level you will encounter a boss monster that is keeping the village of the over world from growing. You must defeat the boss for the story to continue. But worry not, the boss fights are not overly intense but deliver the right amount of challenge. After beating the boss, you can move back to the overworld to see what awaits you next.
ActRaiser is simply one of the better games in the Super Nintendo lineup. It is an interesting combination of game genres, with great gameplay that keeps you engaged. If you have never played ActRaiser I strongly suggest trying it out. You can find the game at a decent cost on Amazon, or, find another way to play it, if you know what I mean. Overall this game gets an A out of 13.5.
Over the past week, Tony and Sheldon had the chance to try out the new Pokemon game; Pokemon Let’s Go Pikachu/Eevee.
I got to try out Let’s Go Pikachu and it was an amazing experience. First off getting to talk to the Nintendo reps was awesome, and checking out the Nintendo kiosk was really cool. On to the game.
I got to play the game with the new Pokeball controller. The controller fits well in your hand and is comfortable to use. The controller has two buttons and the control stick. One of the buttons is the control stick, the other is on the top of the Pokeball. They have simplified the gameplay in a smart way as to bring in more players especially those who have been playing Pokemon Go on their smartphones. The encounters are no longer random as you can see all the pokemon in the environment around you, which I appreciate, especially when searching for a certain pokemon. Also, encounters are set up in the same way as they work in Pokemon Go, you don’t battle the Pokemon down, but instead, use berries to increase your chance of catching them.
The motion control works very well, and it’s much easier to aim then on smartphones. Out of all my throws, I managed two excellent throws and three great throws. The battles are very familiar and work the way they have in past games. You still encounter people to battle with and receive items and money when you defeat your opponent. One feature that has changed is the exp share. Instead of receiving it along the story, you now start with it. You can still turn it off and on as you please though. Overall I’m excited to dig into this game and can’t wait to see what else Nintendo has in store for us in the new Pokemon game.
My experience with the demo of Pokemon Lets Go probably differed from Sheldon’s quite a bit. See I don’t have as much knowledge going in as to what a Pokemon game should feel like. I don’t know the ins and outs like some other gamers do. The only core game in the series I have ever played was Pokemon Yellow when it was released a few years ago on the 3DS and of course, I have dabbled in Pokemon GO (along with everyone else in the world) on mobile.
The first thing that jumped out at me was the visuals. The game environments and characters were very bright and vibrant. Much more so than the trailers let on. It really looks like a cartoon. This is the first time seeing the full world of Pokemon in HD and it looks good.
The demo was very limited as to where we could go, basically allowing us to walk through the first grassy area of Kanto. You’ll now see Pokemon before entering encounters with them, it won’t be random anymore. Which I do appreciate. it was still difficult at times to avoid some encounters with pokemon in congested areas despite being able to see them ahead of time. Some of those little pocket monsters are quick I tell ya’.
During the demo, we had the opportunity to try out the Pokeball Plus and I have to say this is where I was really impressed. First of all the device is much smaller than it looks in videos. But it does feel comfortable in the hands. The motion control for catching Pokemon seems much more refined than in Pokemon Go. It seemed to register the motion properly 95% of the time. I will have to test it thoroughly in a controlled environment. There is a technique to it but it shouldn’t be difficult to master.
Overall I was very delighted with the quality of the game. It will be the perfect entry point for many people including this veteran gamer and his 5-year-old daughter. My one concern is because of the simplicity of the game with it keep my attention for more than a short time. We won’t have to wait long to find out though because Pokemon Let’s Go Eevee and Pokemon Let’s Go Pikachu release Nov 16, 2018, on the Nintendo Switch.
**Thanks to everyone at the Nintendo kiosk in West Edmonton Mall!**
On November 14 2018 you will see three new NES online games added to the online library. The three new titles will be Metriod, Mighty Bomb Jack, and TwinBee.
Metriod is a classic Nintendo franchise, you play as a space bounty hunter by the name of Samus Aran. You are on a mission to eradicate the Metriods. This game is a lot of fun and is a great addition to the NES online service.
Mighty Bomb Jack is a NES title I know nothing about besides that it is a type of platforming game. your goal is to collect all of the bombs on a stage and find secret treasures.
Twinbee is another NES title I have never heard of before but, this is the game that I am most excited for. Twinbee is a topdown shoot’em up that will allow online multiplayer. Twinbee is the type of game I was drawn to in the arcade and would sink countless quarters in to.
These NES titles are included in you Nintendo Switch online service so go ahead and give them a try.