Tag Archives: eShop

Guns, Gore & Cannoli 2

Author: Joel Brooks

The story continues

Let’s take a trip back to 1944 where Guns, Gore and Cannoli 2 picks up. You reprise your role as Vinnie Cannoli, trying to figure out who the Dark Don is and why he has it out for you.

Better the second time around

In the second installment of Guns, Gore and Cannoli you are sporting some great quality of life improvements. Vinnie now has a full 360 degrees range of aiming. You are now able to double jump, you have a kick, and now are able to dodge roll out of danger. My favorite improvement had to be the weapon wheel.

Beautiful environments to destroy

If your looking for a game to appeal to your more destructive and violent side, Guns, Gore and Cannoli 2 can fill that nitch perfectly. There is no shortage of items to blow a part rooms or even dismember your foes.

Alot of content to keep you coming back

Guns, Gore and Cannoli 2 has alot of ways to enjoy this game. There are different difficulty levels to choose from. One thing I enjoyed is I played through on easy, but I still managed to die and have to repeat check points. You will be able to enjoy this game with your friends via local multiplayer. Another great feature of this game is online multiplayer.

The verdict: Q4P pass or play?

After completing Guns, Gore and Cannoli 2 I can with out a doubt recommend this game. It’s a fantastic game with great cut scene and voice acting, there is no shortage of one liners and beautiful destruction happening all around you.

Pass

Check out another great game review by Joey Splatts

Nintendo Indie Highlights

Today we were surprised with a Nintendo Uk Indie highlight video. there were many great games, a few that stood out to me were, Everspace, Morphie’s law and it will be available today at 1pm est, windjammers and windjammers 2.

Check out the indie Highlights video here and let us know what games your looking forward to.

Save the Ninja Clan Review

by Sodamancer

Save the Ninja Clan is one of the latest releases from recently prolific publisher, Sometimes You. They publish and port many games developed by other studios in addition to their own games. At the very least, they offer up a wide variety of experiences and Save the Ninja Clan is their take on the brutally difficult sub-genre of platformer games made famous by “I Wanna be the Guy” and “Super Meat Boy.”

What do I do?

You will die… a lot. That’s how these nails-hard platformers are designed and it’s no different here. The basic idea is that they present you with the tools necessary to overcome any obstacle from the beginning, but you need to learn to master the physics, controls, and timing to pull it all off. Every failure is a learning opportunity. You either recognize why or how you died and learn to do it better next time, or die repeatedly until you do figure it out. Thankfully, this means that you are responsible for your own deaths and they never feel cheap. Unfortunately, this also means that all of the punishment you have to endure has to be balanced out by fun or a sense of accomplishment.

Can I even progress, bro?

Save the Ninja Clan fails to provide you much of a sense of accomplishment. This is actually found primarily by the ability to access almost every level from the start of the game. You can boot the game up and choose whatever door it is that you want and this will lead to a new challenge. If you fail too much at any given level, you can just move to a different level and try it again. This sounds all well and good, but the game suffers for it.

Most games use their level progression as a clever tutorial. Every action, obstacle, and pit is a means of getting you familiar with the controls and physics, while also helping you to develop the skills necessary to overcome even greater obstacles further in the game. The lack of a feel of progression brought on by the ability to just choose a level at will makes it seem as though the devs sat back and just slapped together levels based on a dartboard.

“This level will feature…levers that…
fling you into…
whirling saw blades that are turning around…
moving spring boards….
above water”

Instead of introducing each of those elements to you in the earlier stages, and then slowly adding in one more element and a clever use or variation of that element.

Does it at least control well?

So, when it comes to platformers, especially those of the intentionally difficult variety, controls are essential. Save the Ninja Clan comes through with flying colors here. The jump is a little floaty at first, but you get used to it fairly quickly. Most importantly, the floaty jump is consistent. When you press the A button to jump, you know exactly how far in any given direction that you’re going to move, and you can adjust that with momentum. The biggest drawback of the control scheme is that you are restricted to only using the analog stick. While the Nintendo Switch might be among the worst Nintendo dpads in existence, even the direction buttons on the joycon would have been preferable to using the analog stick in a 2d platformer.

Is there anything interesting or new?

You can speed up or slow down the level’s speed. This is like a difficulty slider, as it just does exactly what it sounds like it does. Obviously, the faster you make it, the more you have to adjust your controls to overcome the speed difference. It actually starts you off at 115% instead of 100%, and 100% is the lowest that you can go.

Save the Ninja Clan – worth the journey?

I’d say that if you are into hard platformers, this is right up your alley. However, it is definitely more worth waiting for a sale than it is an immediate must buy. If you like your platformers to be well-designed and rich with clever level layouts and a sense of pride at your accomplishments, look elsewhere.

Read More Reviews!

Timberman VS Review [Nintendo Switch]

 

Timberman VS Packs-a-Punch

When I first got my hands upon Timberman VS I thought that it was going to be a game which you play once and never pick up again. However, the opposite is true. The game is simple but hilariously so much fun. Its packed with a ton of features that you wouldn’t expect from a game of this level. It has multiple unlockable characters that are fun to unlock as you go along.

Trio Modes

Timberman VS has three modes which all share the same core gameplay. The core gameplay is that you’re a lumberjack and there’s a tree. Chop Chop Chop and avoid the branches. As you chop the first layer disappears and the tree falls down a layer bringing those deadly branches towards you. So you have to keep switching sides as not to get hit. The first mode is to get as far as you can as fast as you can. The second mode has you saving bird Eggs from the top of the tree. The first mode is an endless game where you can keep on going. Whereas the second is limited to a random set number of layers and if you manage to reach the Eggs and rescues them you get bonus experience.

Experience Points.

You gain experience by playing the game and ether getting higher and higher up the tree or by saving the Eggs in the second mode. Each time you level up you unlock a new character which is fun because it means that’s there is always a goal to achieve which adds to the fun.

Multiplayer Madness

A hidden gem of Timberman VS is the multiplayer. This is the third mode and it pits you and three of your friends to cut a set number of a layered tree as fast as you can. We had a blast trying to beat each other and was hilariously good fun which I cannot believe is only on the E-shop for £1.49($1.99) this game is a MUST BUY. This isn’t one of those games you can pass by in this humble reviewer’s opinion. (Also my Highest score is 769, if you beat it screenshot it)

 

Play or Pass?

                                                PLAY!

Reviewed by: Joey Splats

More Nintendo Switch content HERE

Green Game: TimeSwapper Review [Nintendo Switch]

Green Game: TimeSwapper on the Nintendo Switch by iFun4all, is a game with an interesting concept but executed poorly. The game premise is built upon a time feature. You have to transport a Bird from one box to another Box while collecting Gears, which are the games collectible. The time element comes into play because depending if you are in the future or the past is dependent on whether air ducts turn on which are the key to leading the bird to its new box.

 

Time Morty! Tis the key

One Positive about the game is that its art style is on point! This is the games greatest strength. The use of gears and steampunk feel graphics really sets the mood! However, this is let down by terribly executed gameplay. The game is touchscreen. Everything you do has to be imputed through touch. Does this make a bad game? No. The problem lies with its execution. It is not accurate at all. I had to google how to start the game it was that bad. Because the start screen has a level select screen where you control going through the levels with your hand but when you click the number 1 to go to level one it doesn’t do anything because of how inaccurate the touch sensor is.

Within the game itself you control the air ducts by swiping left and right which must be precise to get to the end. Problem is that it’s not precise and most of the time just goes from one side or the other in a split second. For the life of me I can’t see the time Element in the game. I understand the premise of how they wanted to implement it. But when it comes down to gameplay its just about switching air ducts off!

 

Is the game IFun4all?

This game has a brilliant premise and has the potential to be a great pick up and play game but the touch controls hold the game back from being that game. I can’t stress this enough that the game itself has an interesting concept and could be great. At this time, I cannot recommend this game until they fix the said issues. Not even for the price of £2.69 ($2.99).

 

PLAY OR PASS?

                                                                                        PASS

Review by: Joey Splats 

Looking for more reviews? Try HERE