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Let’s talk about Smash Ultimate

However before we do, you need to know my background on this series and of my love for Nintendo. I grew up with Nintendo and have always enjoyed the games that I have been privileged to have played. Anyone who knows me will know that my three favourite game series are Zelda, Animal Crossing and Metroid. I have played ALL the games in these series. Knowing this about me you can imagine me as a kid picking up Super Smash Melee for the GameCube. Now yes it wasn’t the first Smash Brothers but it was my first. Seeing my favourite characters from different games coming together to fight was mind blowing to my child’s mind. What made this game great was there was so much to do, you had all these different modes and they had characters that unlocked depending on certain criteria, always remember the moment that I unlocked Mewtwo after playing the game for 100 hours.

You can probably see where this is going but let me try and explain why I feel Smash Ultimate is game that is good but has missed the mark on being the Ultimate Smash game. There are three areas that I would like to discuss and compare between the two games in the series. These are;

Character unlocking
Modes
Tournament

What I hope to show you is that this the way in which this game is built differently, upon these reasons and that by having these opinions doesn’t stop making Smash Ultimate from being a great game, but instead just to show how for me it hit the mark on lost potential.

Character Unlocking

It’s funny to me that one of the complaints that people have about Smash Ultimate is that it’s too hard to unlock characters. That all the characters should come unlocked already like with Mario Kart 8 Deluxe. For me this is ridiculous I find it too easy. Why is this?

There are two primary ways of unlocking characters within Smash Ultimate. These are
Unlocking one character every 15 mins in any mode
Unlocking one by one in World Of Light
I will get on with the problems of World Of Light in the modes section. However most people will unlock them using the first method. Which means countless repetitive gameplay trying to unlock these characters.

In Smash Melee there was a lot les characters but each character had a specific ‘quest’ behind, as said above you got Mewtwo after playing 100 hours. Maybe it was playing classic mode 10 times or playing as a specific character or on the hardest difficulty. This made the game interesting because you never knew when you were going to get a new character. Also at this time we didn’t have Nintendo spoiling EVERY character. The first time I got Mewtwo I was genuinely surprised and excited by it. Now I know exactly who is in the game and the element of surprise has been taken from me.

I honestly think that all the characters that have come to Smash Ultimate are amazing. I was super excited that Isabell was coming. But how cool would it have been to stumble across her in game doing a quest/achievement that we weren’t aware of? This is how Smash Melee was to me. As a kid I was super excited every time I found one of those secrets.

Modes

So Nintendo has all these amazing characters that arguably could have been dealt with better. But let’s look past that for a minute. Lets look at what content is in the game. Straight from the home screen I see four options.
Smash
Classic
World of Light
Online play
The initial thought that comes to mind is ‘wow so much to do where do I start’. Then you start playing the different modes. Then you realise each mode is exactly the same. Smash mode you Smash. Classic you Smash. World of light you Smash. Online you Smash. The entire game is one giant mode. All you do is fight.

New people to the series are probably confused by that paragraph, surely buying the game I knew that all you did was fight? What these people don’t know is that the series used to be an Adventure/fighting game. In Smash Melee there was different modes and things to do.

Adventure mode was my favourite. It was a mix of stock battles, 2d platform and puzzle adventure challenges, with a boss fight at the end. It was great fun. What do we get in Smash Ultimate, stock battles with one crappy chase puzzle near the end.

You also had different modes like a target practice mini game. This was amazing. Each character had there own map and targets to break. You had to get all targets in a certain time limit. This was hard and challenging, pikachu’s was the easiest imo. And then there was the baseball game where you had to throw a punchbag as far as possible.

There was just a normal Smash mode but this was just used when you had friends or you wanted to have a tournament. In some respects it was the secondary mode to the game the main reason and top of the home screen was adventure mode.

I hope that from this section that you can see where I’m coming from coming from Melee, I was coming into the game from an adventure background, the next section will explain why I feel the direction of the game has changed, From it’s past. Going from a game with so much to do, to a game that promotes it has a lot of content but than it’s just repetitive gameplay.

World of light, you’re saying to me. Isn’t that adventure. No, no it’s not. It pretends to be and you would think that’s what it should be. However take away the amazing cutscene (credit where credit is due) all it is a series of stock/timed battles for nearly 40 hours. Granted there is a few boss battles every now and again. But these are far and between. Unfortunately this game mode REALLY misses the mark.

Tournament

So what do I mean by this section. This is what I personally feel Smash Ultimate is Ultimate at being. There is no doubt in my mind that some amazing and hard work has been into making all characters perform well under tournament conditions. This however has been done while forgetting that 90% of players are not going to be playing in tournaments but as single players or with friends. This means that a whole demographic has been forgotten.

This is more evidence of what I was trying to communicate in my last section that the game has changed from what it first was. The stock/battles which used to be a secondary mode in Melee have taken full stage. This is down to the success of Melee and its rise in popularity in tournaments. The key with that game was that it was never created to be that way. Where as Ultimate was designed from the ground up to be that game.

This is great if you want to get into tournaments or just fight and Smash. But for the average player there seems to be lack of coherence gameplay to comeback time and time again. I was looking on my friends list, splatting 2 average 150 hours, this appeal to all gamers. Average for Smash 1 month down the line, 22 hours. Think these numbers speak for themselves, one person had 120 hours which brought the average up. Surprisingly they like tournaments.

Conclusion

In conclusion I hope that this retrospective has illustrated why I was left disappointed in Smash Ultimate. I also hope that you know that I don’t think Smash is a bad game, but as I said in the introduction I feel it missed the mark on being something awesome. There are many other aspects I could talk about such as Trophies vs Souls. But if I were to comment on every detail this retrospective would be a lot longer. My hope is that people recognise these problems and the next game be made with the common player in mind. I honestly hope you enjoyed this retrospective and feel free to get in touch to answer any questions.

Nintendo Labo Unboxing

It’s 4/20, you know what that means… It’s Nintendo Labo Day! I received both the Robot Kit and Variety Kit and tear into both to see what they contain.

[embedyt] https://www.youtube.com/watch?v=_1f1Ux1U-GA%5B/embedyt%5D

Nintendo Labo Robot Kit

The Labo Robot Kit will be a massive build. It contains almost as many sheets of cardboard as the Variety Kit, though it is all for one set. The box contained the cardboard, the addition rubberbands and straps, and the Robot Kit game. The back of the box shows off the Toy-Con as well as some gameplay, and the game looks to be more than I had expected. It looks like as you play you will be able to customize and upgrade your robot, almost in an RPG sort of way.

Labo Robot Kit

Lets Mix It Up: Labo Variety Kit

The Labo Variety Kit contains all the different cardboard assembly for the different Toy-Con that we have seen. Also in this box as well there is a bag containing the different rubber bands and small pieces for assembly, and of course the game. These builds will be quite a bit shorter than the Robot kit, but the games will also be lesser than the Robot game. That still doesn’t take away from what it is. This kit is very intriguing to me and I cannot wait to dig into it.

Labo variety Kit

Whats To Come

One Interesting thing I noticed while Unboxing Nintendo Labo, was that at the top of the box they’re numbered. The Labo Variety Kit is Numbered “Toy-Con 01” and the Robot Kit is numbered “Toy-Con- 02”. This leads me to believe that Nintendo is planning to release more of these kits. I am guessing that the Variety kit and Robot kit both will receive addition kits with more to build. These addition kits will be patched into the games as free DLC with the purchase of new kits. Then down the road, we will get new kits and Labo games to experience. Did you pick up Labo? What do you think of it? Let us know in the comments below, and as always don’t forget to share! Sharing is Caring!

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Battlezone: Gold edition

Welcome to the Battlezone

Today Rebellion announced that Battlezone will be playable on May 1st, also that it will be fully playable with OR without a VR headset, on PlayStation 4, Steam, Oculus, and now… Xbox One!”

Battlezonegold

The best news of all, however, is that it will be coming to the Nintendo Switch, there is no release date as of yet for the Switch. One thing that I have to do is tip my hat to Rebellion because, they will be upgrading everyone who has already bought Battlezone, to the gold edition for free. The gold version will include, Classic mode, all released tank skins, bobbleheads, and horns. Check the trailer out below; this game looks like it will be a hit.

Rebellion Games

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