Tag Archives: independent developers

Soccer Slammers Review

By Joey Splats

 

Soccer Slammers is a game made by Atooi, A great Indie development company ran by the main man Jools Watsham. Atooi has made some outstanding games in the past and Soccer Slammers is another game in the long lists of games they have produced.

This game is an excellent arcade game which has released at a perfect time; Just in time for the World Cup. Compared to past games I have found that this game has a lack of polish which most of his games have had in the past, which I’ll explain later.

So what’s the score

The game is simple, and that’s its charm. You control one person in a two-person team (Multiplayer has player 2 controlling the second) and the goal is simply to score in the others goal. Come on we have all played Football before we know how this works.

You have four moves you can make. B = Pass, A = Shoot, Y = Tackle and R = Boost. I tell you this now because of the tricky things about starting the game up first time is that unless you go into the options the game does not tell you what the buttons are. Which is not a problem, but something that could be incorporated into the start up sequence for first time players.

However once you learn what button does what the game play is refreshing and challenging, the AI is on point and Jools needs a well done for how well it responds to you and how well it works, all leading up to a great experience.

 

Two Modes

The game comes with Two modes. A quick match mode and World Cup mode.

Quick match lets you pick any team and choose there difficulty and your enemies and then pits you head to head with that team. This mode lets you play with up two four players. Which is a huge selling point because it is quick and easy fun. However, I have one annoyance about this mode. There is no acknowledgment of the game you have played. As soon as the game is done it sends you straight back to the start, there is nothing saying “You won” or just acknowledging that you have played a game. This has meant that this mode has not been my mode of choice because it feels like I’m not accomplishing anything.

The beef of the Content however is in World Cup mode. This is exactly what you would think it would be. Every team and one winner. This is so much fun. However, disclaimer I’m rubbish at the game and never won. But playing it was truly fun.

That’s one thing to note about this game. This game is hard. Its not simple. Be prepared to lose and shout at you’re Switch Screen.

 

The Verdict.

As you can tell from the review I have mixed feelings for this game. Some aspects of it shines and other parts of it falls short. As stated at the start Atooi has made some excellent games and they should be commended. And that’s why it’s in my opinion if you have yet to try their other games I would suggest going there first. But I would also not tell anyone not to get this game because at times its really fun and I can see it being right up some people’s street. For £8.99($9.99) I would give this game a Maybe score.

 

Q4P Pass or Play: Maybe

 

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Bleed 2 Review – Nintendo Switch

In Bleed 2, the sequel to the previously Xbox Live indie darling Bleed, our resident pink-haired badass is called in to save the world, as only she can! Wryn is a katana wielding gun fetishist that loves to shoot anything and everything and does so in the most stylish way possible.

How to Bleed!!!!!!

Bleed 2 is an action platformer with a big emphasis on the action. Bootdisk Revolution has found a way to bring twin-stick shooter style controls to the two-dimensional world that is always best for getting from point A to point B using various levels of terrain and carefully placed girders. You move Wryn around with the left analog stick, and then you auto fire an infinite amount of bullets using the right analog stick. Also, you can also flick the right analog stick backwards from your current orientation to bust out Wryn’s katana, which works as both a melee attack to knock back enemies, and as a means of reflecting specific projectiles back at an opponent. You can aim your double jumps, and jumping is done with ZR. It takes a little getting used to, as could be expected from any non traditional controls (not tying jump to the face buttons, for one), but it becomes natural within the game.

Mastering the controls is essential to making it through the boss fights. Most of Bleed has more in common with Contra than Megaman, but the boss fights are well designed and rely heavily on your pattern recognition skills. These are easily the best part of the game, although it is really all a fun experience.

…but wait! There’s More!

My favorite part of Bleed 2, is actually a mode that cuts out the wildly varying boss modes and instead opts for randomly generated levels. While the core game has amazing level design and a well implemented difficulty progression, the randomly generated levels are just pure fun. They strip the level components down a wire framework that actually seems to make the enemies easier to target and the projectiles easier to avoid. This mode is the perfect way to kill a few minutes of downtime.

The Clotting

Bleed 2 is an intense, mindless bit of fun. Until you get to the bosses, then you need to pay attention, and it’s the perfect balance of those two extremes- mindless fun and careful strategy, that makes this such a deeply satisfying game.

By: Sodamancer Q4P Editor

Soda’s Fountain Arcade

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Super Toy Cars Review

As a kid, one of my favorite things to do on a Saturday was to take my matchbox cars
outside and play with them in the dirt, in the driveway, and in my dad’s garage. I would make
all kinds of tracks with chalk and make my cars race, all the while getting lost in my play time
thinking of how fun it would be to drive these toy cars. How amazing would this world look
from a 1:64 scale perspective. Well, the days of fantasizing are over, thanks to eclipse
games, arcade racer, Super Toy Cars, that released on Nintendo Switch March 2, 2018.

super toy cars screen

Who made this big mess

At first glance, Super Toy Car looks like your kids have ripped their room apart, but after you
take off from the start line you begin to see how beautiful the race track environment is and
how much detail was actually put into each track. As you speed around the toy room you’re
treated to an amazing soundtrack, that really got me in the mood for some good old fashion
arcade racing. The main way you will be playing through Super Toy Cars will be, in the
career mode where you can unlock and buy new cars. You will also be able to buy
upgrades, to improve your car. There is no shortage of races with fifteen different track
variants over eight episodes or six races each. There are also five different race types. There
is your traditional race, time trial, checkpoint race, knock out race, and a different type of
knock out race called evade where it’s the same as a knock out race, but the track is littered
with mines.

It’s play time

One of my favorite things about this game is how much it reminds me of one of my
favorite games, Micro Machines. Super Toy Cars have a great top-down view. I also enjoy
how much Eclipse Games focuses on making this game fun to play, and nice to look at. This
game really comes to life when you’re able to play four player couch co-op.
Wait a minute
There are some things left to be wanted in Super Toy Cars. I had issues with my car flipping
out of control, and no I didn’t hit on of the trap laid by another racer. Getting stuck on walls
and not being able to get back to the race without restarting the race. The biggest missed
point is no online multiplayer. In today’s day and age games like this really need an online
multiplayer.

super toy cars 1920x1080

Time to go home

At the end of the day. If you enjoy arcade racing games this is for you. If you enjoy great
visuals in a game this is for you. There’s a little bit of everything in this game for someone.
This game is a great palette cleanser when you’re looking for a game you can just turn on and
relax

By: Joel Brooks

~Nintendo Family Gaming~

 

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Joe Dever’s Lone Wolf Review

Skyrim The Novel

Joe Dever’s Lone Wolf is a throwback to choose your own adventure books. This title instantly reminded me of Skyrim, but in the form of a novel. Lone Wolf is made up of two sections; the novel, and the action segments. The game progresses as you read the story and make choices. Some of these choices will lead to things like a battle or picking a lock. When one of these action segments takes place, the game moves from the novel to a 3D world. Joe Dever’s Lone Wolf surprisingly works well and will keep your interest. The story is captivating and has a way to connect with you right away.

The In’s and Out’s

One of the first things that jumped out at me was the graphics style. The game is gorgeous, between the hand-drawn depictions in the novel and the 3D world that you’re in during the action segments. The music in the game is okay and helps develop the atmosphere the game wants to create. One thing that does bother me though is the saving system. Right from the beginning the game never mentions autosaves, and never shows you how to save the game. I’ve found that whenever you are done playing you can choose from the menu to return to the main menu. When you come back to it the game will pick up right where you exited from. The saving needs to be explained at the beginning of the game to prevent people from being worried about turning the game off.

lone wolf

Time Your Actions

When I say time your actions, what I mean is attack as quickly as possible before the timer runs out. The battle system is my main gripe with Joe Dever’s Lone Wolf. The battle system is based on a timer, you have to perform your actions before the timer runs out. During the timer, there are quite a few actions for you to choose from, and as long as you are quick you can perform a few different actions. Each action depending on which category it comes from will use mana or energy. There is also a special that you can perform, though it seems arbitrary when that special is available. The battle system definitely needs much more explanation as I found myself just choosing actions without planning. Also, the items that are available during a battle are limited to what you have placed on your toolbelt. You start with three slots to place items for battles, which works fine, but items can be scarce at the beginning of the game. You need to make sure you use the rest feature before moving on with the story to avoid using up all of your potions.

lone wolf battle system

In Conclusion

Joe Dever’s Lone Wolf is an excellent choose your own adventure story with decent game elements. The fact that your choices affect the story adds replay value to the game and makes you want to go back and see what will happen if you make different choices. The battle system could use more explanation to make it flow better for the player. The art style and story are the shining stars of this game. If you like story’s then Joe Dever’s Lone Wolf will be a perfect game for you.

Caveman Warriors Review (Nintendo Switch)

Back to the Stone Age

Caveman warriors is a side-scrolling action platformer that is intended to be played as a couch co-op title. The game has a bright and cheerful art style and an okay, but completely forgettable soundtrack.

caveman warriors logo

You play as a caveman family that has set out to save its prehistoric brethren from invading aliens, that have discovered earth, and are abducting cave people left and right. You can choose between 4 different characters, each of which has their own ability and play style and can swap between them as you go.

Each character in Caveman Warriors has an ability that makes them either useful against the enemies sprinkled throughout the level, or in the ability to navigate a stage’s obstacles.

Lilliana has the least health of the characters but has a spear that can be thrown a good distance to attack enemies. This also doubles as the only means of getting over super high cliffs, because you can throw her spear into a wall, which makes it act as a temporary platform to balance on.

Moe has a little bit more health, and his attacks are weaker, but he has greater range. I almost never found myself using Moe, but there are quite a few jumps that are more easily done after using Moe’s ranged attack to clear the way. Brienne has the second most health, and strong attacks. Her special is a gigantic whack that sends your opponents flying. She also saw very little use from me.

Brienne has the second most health, and strong attacks. Her special is a gigantic whack that sends your opponents flying. She also saw very little use from me.
Jack is your powerhouse. He has the most health and has the strongest attacks. He also throws his axe, much like Lilliana, but his axe can’t be used as a platform. It is very useful for eliminating multiple enemies in front of you.

caveman warriors screen

In Conclusion

The level design in Caveman Warriors is redeemed by its challenge but falls short of being clever and intriguing. The levels just feel like recycled ideas that anyone growing up in the 8 and 16-bit eras have played through dozens or hundreds of times before.

The controls are well thought out and feel very intuitive. Collision detection is accurate, and the only thing that feels cheap about the game is how the water sports behave sometimes

My biggest tip here is to make sure you watch the pattern of the fountains before you just jump forward.

If I could change one thing about the game, it would be to give everyone a separate health bar so that it depleted individually, instead of as a percentage of the overall health for each player.

I keep going back and forth on this game over its formulaic design, and it’s simple, but fun and kind of addictive gameplay.

3 out of 5 stars

3 out of 5

You can also find Ricky at http://www.fountainarcade.com

*Review originally published at http://theswitcheffect.net/2018/01/review-caveman-warriors-nintendo-switch/