Henry The Hamster Handler Review

By Joey Splats

 

What Can I Expect?

When first happening upon Henry the Hamster Handler, I wasn’t expecting much! With the number of indie games appearing on the E-Shop, it’s getting harder to distinguish between “shovel ware” and games you should buy. Henry the Hamster Handler by Pocket Money Games, surprised me with how fun the game was. It provides a quick to learn game element that is quick to learn and hard to master.

 

Handler Handles Well

Each level you are presented with a screen. See the image below for reference. The Hamsters appears at the top, sometimes in multiple directions, and each time they get to one of the blocks the player needs to press the button that corresponds with the key on the block. Easy right? Well, the game has multiple of these blocks, so as the hamster goes on you need to progressively watch numerous hamsters. As I said before, easy to learn, hard to master.

What About That Hamster Story Though?

There seems to be a story, but its almost like it was an afterthought! With a game like this, there doesn’t need to be a story. It is nice to see they tried to make an effort. As the Hamster Handler, you are trying to create as many near-death experiences for your hamsters that will eventually make your hamsters change color, to gold and silver. It’s quite a weird story, but the central element of this game is the game-play, which I feel is on point.  It is especially great when you get into the more intense levels of the game.

 

Verdict –  Pass or Play?

This game is well worth its bucks. This is an example of a game that has passed the limelight of the ever-growing E-Shop. For $3.69 (£2.49), we need to bring this game back to the spotlight and give it the praise it deserves. Everyone has Gold Points saved up enough for this game. Let’s all buy this game and play it because it’s well worth it! Challenge time! Let’s see who can save all the hamsters in the first three levels in their first try! Give it a go!

 

Quest 4 Pixels: Play!

 

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Pocket Rumble

First impressions

Pocket Rumble is a 16-bit fighting game for the Nintendo Switch. If you thought to yourself isn’t this game already out. You wouldn’t be wrong to think so, Pocket Rumble was one of the first games shown off during the first Nindies Direct. Pocket Rumble takes inspiration from the SNK fighters on the Neo Geo pocket.

Pocket Rumble is a fighter that would have been right at home on the NES. From a glance the game seems like it wouldn’t have much to offer in depth, but once you dive in you will be surprised at how deep the game play gets.  Pocket Rumble is a two button fighter with a lot of heart. You will find yourself losing hours trying to master one fighter. It sounds boring but is really satisfying once you pull that combo you have been working on off.

pocketrumble2

Single Player

In single player mode there are a few different game choices. there is training, arcade, and career. Training mode will walk you through all of the controls of the game, arcade mode is a place where you can just relax and play, the real fun if in career mode where it keeps track of your win loss percentage of each fighter you use.

Online

One great feature of Pocket Rumble is the online play, you can choose to play with friends and or random opponents, there is also ranked mode for you super competitive players. I have played 15 online matches at this point, it was really fast finding a opponent and there was zero impute lag. This is a really solid online fighter.

pocketrumble1

The verdict

Pocket Rumble is a great game with a lot of the features we have grown to want in our fighting games and at only $13 Canadian this is a must have for any fighting fan.

MUST HAVE

Check out our weekly News show hosted by MikeBC

News Roundup Week of July 1

https://www.podbean.com/media/share/pb-uwn38-945d1e

This week my guest is Marty Estes from Nintendo Dads! We discuss OPSkins getting the ban hammer, the upcoming Halo tv series, Sony’s *yawn* inability to play well with others, and is Google working on the next big gaming console? Also, is it just us, or did Waluigi get snubbed in the Smash fanfare? We’ll also tell you what gaming franchise we want to see more of, and what we wouldn’t cry any tears over seeing go away! 

Bouncy Bob

Bouncy Bob

Developer: All those moments

Time to bounce

My first impressions of Bouncy Bob is that the art style is amazing and the music was fantastic. In Bouncy Bob you play as the main character Bob and you bounce around many different stage. Sounds pretty simple, I forgot to mention that you are tasked with killing as many zombies and rabbits as possible. How you move around the stage with Bob is unique, you hold down on the A button to charge your bounce, a arrow appears then starts to move left to right. When the arrow points in the way you want to jump you let go of A and shoot across the stage. You also have a flutter move when you rapidly press the A button. With your flutter move you need to be careful.There is only so much fluttering Bob can handle.

Play together

The strongest aspect to Bouncy Bob is it’s couch co-op multiplayer. I had alot more fun playing against my son then I did in the single player mode.

Some improvements

The part of Bouncy Bob that I didn’t like was how you moved around the stage. If I was able to run around and jump I would have had a much better experience.

Pros:

Great art style

Awesome music

Fantastic multiplayer (local)

Cons

Movement inputs could be improved

The verdict

For only $4.99 (USD) this game is a bargain and will give you some good time playing with your friends. This is BUY for sure

Review by : JoelakaFalcon

News Roundup Week of June 24

https://www.podbean.com/media/share/pb-y2myd-93f398

This week my gues is Katie Berto from Tantrums and Tequila! We discuss the ongoing fallout from Sony not being willing to play nice with others.  Call of Duty MW3 comes to Backwards Compatibility.  Our Mailbag Discussion segment is all about the World Health Organization’s decision to add “Gaming Disorder” to the 11th Revision of the International Classification of Diseases.  We talk about how we feel about this classification and how listeners feel about it too! 

 

 

Mario Tennis Aces

The Story

Today is the day alot of Nintendo fans have either been excited for or could care less about. Mario Tennis Aces is available today, and I am really excited to jump in and see what this game has to offer. The adventure mode is where the main story of the game takes place. With out spoilers there are alot of different levels to sharpen your tennis skills on. The story mode isn’t a walk in the park either. There are plenty of levels I had to play multiple times to complete it. I am confident that people who are looking for more then online play will be satisfied with what this game has to offer.

Online improvements

I like most people had a horrific experience with the Mario Tennis Aces demo a few weeks back. I was ready to give up on the hope that online play would be any good. Nintendo has done alot of work to stabilize online play. I was playing on a connection that run’s 5-15 Mbps and the connection had around 15 people using it at one time. I did not have issues with any matches and was able to have smooth game play.

Game, Set, Match

Over all I am really happy with Mario Tennis Aces and I can’t wait to have lots of fun playing with everyone in online tournaments.

Save the Ninja Clan Review

by Sodamancer

Save the Ninja Clan is one of the latest releases from recently prolific publisher, Sometimes You. They publish and port many games developed by other studios in addition to their own games. At the very least, they offer up a wide variety of experiences and Save the Ninja Clan is their take on the brutally difficult sub-genre of platformer games made famous by “I Wanna be the Guy” and “Super Meat Boy.”

What do I do?

You will die… a lot. That’s how these nails-hard platformers are designed and it’s no different here. The basic idea is that they present you with the tools necessary to overcome any obstacle from the beginning, but you need to learn to master the physics, controls, and timing to pull it all off. Every failure is a learning opportunity. You either recognize why or how you died and learn to do it better next time, or die repeatedly until you do figure it out. Thankfully, this means that you are responsible for your own deaths and they never feel cheap. Unfortunately, this also means that all of the punishment you have to endure has to be balanced out by fun or a sense of accomplishment.

Can I even progress, bro?

Save the Ninja Clan fails to provide you much of a sense of accomplishment. This is actually found primarily by the ability to access almost every level from the start of the game. You can boot the game up and choose whatever door it is that you want and this will lead to a new challenge. If you fail too much at any given level, you can just move to a different level and try it again. This sounds all well and good, but the game suffers for it.

Most games use their level progression as a clever tutorial. Every action, obstacle, and pit is a means of getting you familiar with the controls and physics, while also helping you to develop the skills necessary to overcome even greater obstacles further in the game. The lack of a feel of progression brought on by the ability to just choose a level at will makes it seem as though the devs sat back and just slapped together levels based on a dartboard.

“This level will feature…levers that…
fling you into…
whirling saw blades that are turning around…
moving spring boards….
above water”

Instead of introducing each of those elements to you in the earlier stages, and then slowly adding in one more element and a clever use or variation of that element.

Does it at least control well?

So, when it comes to platformers, especially those of the intentionally difficult variety, controls are essential. Save the Ninja Clan comes through with flying colors here. The jump is a little floaty at first, but you get used to it fairly quickly. Most importantly, the floaty jump is consistent. When you press the A button to jump, you know exactly how far in any given direction that you’re going to move, and you can adjust that with momentum. The biggest drawback of the control scheme is that you are restricted to only using the analog stick. While the Nintendo Switch might be among the worst Nintendo dpads in existence, even the direction buttons on the joycon would have been preferable to using the analog stick in a 2d platformer.

Is there anything interesting or new?

You can speed up or slow down the level’s speed. This is like a difficulty slider, as it just does exactly what it sounds like it does. Obviously, the faster you make it, the more you have to adjust your controls to overcome the speed difference. It actually starts you off at 115% instead of 100%, and 100% is the lowest that you can go.

Save the Ninja Clan – worth the journey?

I’d say that if you are into hard platformers, this is right up your alley. However, it is definitely more worth waiting for a sale than it is an immediate must buy. If you like your platformers to be well-designed and rich with clever level layouts and a sense of pride at your accomplishments, look elsewhere.

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The Quest Continues